Infrastructure you own
The backend toolkits talk straight to the Supabase, AWS or Firebase project you control. No proxy, no lock-in, no black box.
Supabase is on the Unity Asset Store now; AWS, Firebase and License are in pre-release. Each toolkit includes full C# source and editor workflows, and connects directly to the services you control.
ShipIt is a small studio building production-minded tools for Unity developers: the parts of a game nobody wants to build twice. Each toolkit does one job properly, ships its full source, and says plainly what it does not do.
The backend toolkits talk straight to the Supabase, AWS or Firebase project you control. No proxy, no lock-in, no black box.
Full C# source and editor tooling ship with every toolkit. Read it, extend it, ship it.
Focused tools that do one job properly: tested, documented, and maintained as Unity moves.
Three backends for three clouds, and one tool that checks what you are allowed to ship. The Supabase toolkit is on the Unity Asset Store today; the other three are in pre-release.
Supabase for Unity, without the glue code: typed services, 38 backend packs with Row Level Security already written, an editor suite and a self-hostable live-ops console.
Setup ~10 min · v1.53.0 · Unity 2022.3 LTS and Unity 6
AWS for every Unity platform, including WebGL: pure-C# Cognito auth with SRP and MFA, S3, DynamoDB, Lambda and game systems, with no aws-sdk-net DLLs.
Demo: immediate · stack provisioning: a few min · v0.37.0 · Unity 2022.3 LTS
Firebase for every Unity platform, including WebGL: pure C# over Firebase's REST APIs, 25 game services and a 48-screen editor workspace. No native plugins.
Setup ~10 min · v0.23.0 · Unity 6.3 LTS
Every package and asset license in your project with a plain-English verdict, the credits and notices you need to ship, and a release gate for blocking licenses.
Setup ~2 min · v0.4.0 · Unity 2022.3 LTS
| Toolkit | You bring | Unity floor | WebGL | Status |
|---|---|---|---|---|
| Unity Supabase Toolkit | A Supabase project, hosted or self-hosted | 2022.3 LTS | Supported; realtime runs on the browser's native WebSocket | On the Asset Store · v1.53.0 |
| Unity AWS Toolkit | An AWS account: Cognito, S3, DynamoDB, Lambda | 2022.3 LTS | Supported; DynamoDB goes through a Function URL or API Gateway proxy | Pre-release · v0.37.0 |
| Unity Firebase Toolkit | A Firebase project | 6.3 LTS (6000.3) | Supported; no Firestore realtime listeners, Realtime Database streams over SSE | Pre-release · v0.23.0 |
| Unity License Toolkit | Nothing: scans run locally in the editor | 2022.3 LTS | Editor tool; the runtime credits screen runs on any platform | Pre-release · v0.4.0 |
The same rules hold for every toolkit, so what you learn about one tells you what to expect from the next.
Runtime and editor code ship as readable C#, with no compiled DLL between you and the behaviour.
Your game talks to your own project. No ShipIt account, no proxy, and nothing reports back to ShipIt.
Test and feature counts name the version they were measured at, and proofs that have not run yet are marked as pending.
Each product page lists what the toolkit does not do, next to what it does.
Setup wizards, inspectors, doctors and release gates live inside the Unity editor, where the work happens.
The three backend toolkits ship context for AI coding agents, such as llms.txt, task skills or an MCP server, so agents write against the real API.
Questions before you buy, setup problems after. Include your Unity version, the toolkit version and the first console error, and the answer comes faster.
shipit.unity@gmail.com