ShipIt · independent Unity tooling

Unity tools,
built to ship.

Supabase is on the Unity Asset Store now; AWS, Firebase and License are in pre-release. Each toolkit includes full C# source and editor workflows, and connects directly to the services you control.

Independent tools for serious Unity work.

ShipIt is a small studio building production-minded tools for Unity developers: the parts of a game nobody wants to build twice. Each toolkit does one job properly, ships its full source, and says plainly what it does not do.

Infrastructure you own

The backend toolkits talk straight to the Supabase, AWS or Firebase project you control. No proxy, no lock-in, no black box.

Source in the box

Full C# source and editor tooling ship with every toolkit. Read it, extend it, ship it.

Built to ship

Focused tools that do one job properly: tested, documented, and maintained as Unity moves.

Four toolkits, one standard.

Three backends for three clouds, and one tool that checks what you are allowed to ship. The Supabase toolkit is on the Unity Asset Store today; the other three are in pre-release.

Supabase Toolkit card listing Auth, Database, Realtime, Storage and Live-Ops.
On the Asset Store

Unity Supabase Toolkit

Supabase for Unity, without the glue code: typed services, 38 backend packs with Row Level Security already written, an editor suite and a self-hostable live-ops console.

Setup ~10 min · v1.53.0 · Unity 2022.3 LTS and Unity 6

Pick by the backend
you already run.

ToolkitYou bringUnity floorWebGLStatus
Unity Supabase ToolkitA Supabase project, hosted or self-hosted2022.3 LTSSupported; realtime runs on the browser's native WebSocketOn the Asset Store · v1.53.0
Unity AWS ToolkitAn AWS account: Cognito, S3, DynamoDB, Lambda2022.3 LTSSupported; DynamoDB goes through a Function URL or API Gateway proxyPre-release · v0.37.0
Unity Firebase ToolkitA Firebase project6.3 LTS (6000.3)Supported; no Firestore realtime listeners, Realtime Database streams over SSEPre-release · v0.23.0
Unity License ToolkitNothing: scans run locally in the editor2022.3 LTSEditor tool; the runtime credits screen runs on any platformPre-release · v0.4.0

One standard
across the line.

The same rules hold for every toolkit, so what you learn about one tells you what to expect from the next.

Full C# source

Runtime and editor code ship as readable C#, with no compiled DLL between you and the behaviour.

No ShipIt server

Your game talks to your own project. No ShipIt account, no proxy, and nothing reports back to ShipIt.

Measured numbers

Test and feature counts name the version they were measured at, and proofs that have not run yet are marked as pending.

Honest limits

Each product page lists what the toolkit does not do, next to what it does.

Editor-first

Setup wizards, inspectors, doctors and release gates live inside the Unity editor, where the work happens.

Agent-ready backends

The three backend toolkits ship context for AI coding agents, such as llms.txt, task skills or an MCP server, so agents write against the real API.

One address for
every toolkit.

Questions before you buy, setup problems after. Include your Unity version, the toolkit version and the first console error, and the answer comes faster.

shipit.unity@gmail.com